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import numpy as np
import random
from vprtw_aco_figure import VrptwAcoFigure
from vrptw_base import VrptwGraph, PathMessage
from ant import Ant
from threading import Thread, Event
from queue import Queue
from concurrent.futures import ThreadPoolExecutor
class VrptwAco:
def __init__(self, graph: VrptwGraph, ants_num=10, max_iter=200, alpha=1, beta=2):
super()
# graph 结点的位置、服务时间信息
self.graph = graph
# ants_num 蚂蚁数量
self.ants_num = ants_num
# max_iter 最大迭代次数
self.max_iter = max_iter
# vehicle_capacity 表示每辆车的最大载重
self.max_load = graph.vehicle_capacity
# 信息素强度
self.Q = 1
# alpha 信息素信息重要新
self.alpha = alpha
# beta 启发性信息重要性
self.beta = beta
# q0 表示直接选择概率最大的下一点的概率
self.q0 = 0.1
# best path
self.best_path_distance = None
self.best_path = None
self.best_vehicle_num = None
self.whether_or_not_to_show_figure = False
if self.whether_or_not_to_show_figure:
# figure
self.figure = VrptwAcoFigure(self.graph)
def basic_aco(self):
"""
最基本的蚁群算法
:return:
"""
# 最大迭代次数
for iter in range(self.max_iter):
# 为每只蚂蚁设置当前车辆负载,当前旅行距离,当前时间
ants = list(Ant(self.graph) for _ in range(self.ants_num))
for k in range(self.ants_num):
# 蚂蚁需要访问完所有的客户
while not ants[k].index_to_visit_empty():
next_index = self.select_next_index(ants[k])
# 判断加入该位置后,是否还满足约束条件, 如果不满足,则再选择一次,然后再进行判断
if not ants[k].check_condition(next_index):
next_index = self.select_next_index(ants[k])
if not ants[k].check_condition(next_index):
next_index = 0
# 更新蚂蚁路径
ants[k].move_to_next_index(next_index)
self.graph.local_update_pheromone(ants[k].current_index, next_index)
# 最终回到0位置
ants[k].move_to_next_index(0)
self.graph.local_update_pheromone(ants[k].current_index, 0)
# 计算所有蚂蚁的路径长度
paths_distance = np.array([ant.total_travel_distance for ant in ants])
# 记录当前的最佳路径
best_index = np.argmin(paths_distance)
if self.best_path is None:
self.best_path = ants[int(best_index)].travel_path
self.best_path_distance = paths_distance[best_index]
if self.whether_or_not_to_show_figure:
self.figure.init_figure(self.best_path)
elif paths_distance[best_index] < self.best_path_distance:
self.best_path = ants[int(best_index)].travel_path
self.best_path_distance = paths_distance[best_index]
if self.whether_or_not_to_show_figure:
self.figure.update_figure(self.best_path)
print('[iteration %d]: best distance %f' % (iter, self.best_path_distance))
# 更新信息素表
self.graph.global_update_pheromone(self.best_path, self.best_path_distance)
def select_next_index(self, ant):
"""
选择下一个结点
:param ant:
:return:
"""
current_index = ant.current_index
index_to_visit = ant.index_to_visit
transition_prob = np.power(self.graph.pheromone_mat[current_index][index_to_visit], self.alpha) * \
np.power(self.graph.heuristic_info_mat[current_index][index_to_visit], self.beta)
if np.random.rand() < self.q0:
max_prob_index = np.argmax(transition_prob)
next_index = index_to_visit[max_prob_index]
else:
# 使用轮盘赌算法
next_index = VrptwAco.stochastic_accept(index_to_visit, transition_prob)
return next_index
@staticmethod
def stochastic_accept(index_to_visit, transition_prob):
"""
轮盘赌
:param index_to_visit: a list of N index (list or tuple)
:param transition_prob:
:return: selected index
"""
# calculate N and max fitness value
N = len(index_to_visit)
# normalize
sum_tran_prob = np.sum(transition_prob)
norm_transition_prob = transition_prob/sum_tran_prob
# select: O(1)
while True:
# randomly select an individual with uniform probability
ind = int(N * random.random())
if random.random() <= norm_transition_prob[ind]:
return index_to_visit[ind]
@staticmethod
def new_active_ant(ant: Ant, local_search: bool, IN: np.numarray, q0: float, stop_event: Event):
print('[new_active_ant]: start, start_index %d' % ant.travel_path[0])
# 计算从当前位置可以达到的下一个位置
next_index_meet_constrains = ant.cal_next_index_meet_constrains()
while len(next_index_meet_constrains) > 0:
if stop_event.is_set():
print('[new_active_ant]: receive stop event')
return
index_num = len(next_index_meet_constrains)
ready_time = np.zeros(index_num)
due_time = np.zeros(index_num)
for i in range(index_num):
ready_time[i] = ant.graph.nodes[next_index_meet_constrains[i]].ready_time
due_time[i] = ant.graph.nodes[next_index_meet_constrains[i]].due_time
delivery_time = np.array([max(i, j) for i, j in zip(ant.vehicle_travel_time + ant.graph.node_dist_mat[ant.current_index][next_index_meet_constrains], ready_time)])
delta_time = delivery_time - ant.vehicle_travel_time
distance = delta_time * (due_time - ant.vehicle_travel_time)
distance = np.array([max(1.0, j) for j in distance-IN[next_index_meet_constrains]])
closeness = 1/distance
# 按照概率选择下一个点next_index
if np.random.rand() < q0:
max_prob_index = np.argmax(closeness)
next_index = next_index_meet_constrains[max_prob_index]
else:
# 使用轮盘赌算法
next_index = VrptwAco.stochastic_accept(next_index_meet_constrains, closeness)
ant.move_to_next_index(next_index)
# 更新信息素矩阵
# 重新计算可选的下一个点
next_index_meet_constrains = ant.cal_next_index_meet_constrains()
# 如果走完所有的点了,需要回到depot
if ant.index_to_visit_empty():
ant.move_to_next_index(0)
# 对未访问的点进行插入,保证path是可行的
ant.insertion_procedure(stop_event)
# ant.index_to_visit_empty()==True就是feasible的意思
if local_search is True and ant.index_to_visit_empty():
ant.local_search_procedure(stop_event)
return ant.get_path_without_duplicated_depot()
@staticmethod
def acs_time(new_graph: VrptwGraph, vehicle_num, ants_num, q0, global_path_queue: Queue, path_found_queue: Queue, stop_event: Event):
print('[acs_time]: start, vehicle_num %d' % vehicle_num)
# 初始化信息素矩阵
global_best_path = None
global_best_distance = None
ants_pool = ThreadPoolExecutor(ants_num)
ants_thread = []
ants = []
while True:
if stop_event.is_set():
print('[acs_time]: receive stop event')
return
for k in range(ants_num):
ant = Ant(new_graph, random.randint(0, vehicle_num - 1))
thread = ants_pool.submit(VrptwAco.new_active_ant, ant, True, np.zeros(new_graph.node_num), q0, stop_event)
ants_thread.append(thread)
ants.append(ant)
# 这里可以使用result方法,等待线程跑完
for thread in ants_thread:
thread.result()
# 判断蚂蚁找出来的路径是否是feasible的,并且比全局的路径要好
for ant in ants:
if stop_event.is_set():
print('[acs_time]: receive stop event')
return
# 如果比全局的路径要好,则要将该路径发送到macs中
while not global_path_queue.empty():
info = global_path_queue.get()
print('[acs_time]: receive global path info')
global_best_path, global_best_distance = info.get_path_info()
if ant.index_to_visit_empty() and ant.total_travel_distance < global_best_distance:
print('[acs_time]: found a improved feasible path, send path info to macs')
path_found_queue.put(PathMessage(ant.get_path_without_duplicated_depot(), ant.total_travel_distance))
# 在这里执行信息素的全局更新
new_graph.global_update_pheromone(global_best_path, global_best_distance)
@staticmethod
def acs_vehicle(new_graph: VrptwGraph, vehicle_num: int, ants_num: int, q0: float, global_path_queue: Queue, path_found_queue: Queue, stop_event: Event):
print('[acs_vehicle]: start, vehicle_num %d' % vehicle_num)
global_best_path = None
global_best_distance = None
# 使用邻近点算法初始化path 和distance
current_path, current_path_distance = new_graph.nearest_neighbor_heuristic()
# 找出当前path中未访问的结点
current_index_to_visit = list(range(new_graph.node_num))
for ind in set(current_path):
current_index_to_visit.remove(ind)
ants_pool = ThreadPoolExecutor(ants_num)
ants_thread = []
ants = []
IN = np.zeros(new_graph.node_num)
while True:
if stop_event.is_set():
print('[acs_vehicle]: receive stop event')
return
for k in range(ants_num):
ant = Ant(new_graph, random.randint(0, vehicle_num-1))
thread = ants_pool.submit(VrptwAco.new_active_ant, ant, True, IN, q0, stop_event)
ants_thread.append(thread)
ants.append(ant)
# 这里可以使用result方法,等待线程跑完
for thread in ants_thread:
thread.result()
for ant in ants:
if stop_event.is_set():
print('[acs_vehicle]: receive stop event')
return
index_to_visit = ant.index_to_visit
IN[index_to_visit] = IN[index_to_visit]+1
path = ant.get_path_without_duplicated_depot()
# 判断蚂蚁找出来的路径是否比current_path,能使用vehicle_num辆车访问到更多的结点
if len(index_to_visit) < len(current_index_to_visit):
current_path = path
current_index_to_visit = index_to_visit
current_path_distance = ant.total_travel_distance
# 并且将IN设置为0
IN = np.zeros(new_graph.node_num)
# 如果这一条路径是feasible的话,就要发到macs_vrptw中
if ant.index_to_visit_empty():
print('[acs_vehicle]: found a feasible path, send path info to macs')
path_found_queue.put(PathMessage(ant.get_path_without_duplicated_depot(), ant.total_travel_distance))
# 更新new_graph中的信息素,global
new_graph.global_update_pheromone(current_path, current_path_distance)
while not global_path_queue.empty():
info = global_path_queue.get()
print('[acs_vehicle]: receive global path info')
global_best_path, global_best_distance = info.get_path_info()
new_graph.global_update_pheromone(global_best_path, global_best_distance)
def multiple_ant_colony_system(self):
# 在这里需要两个队列,time_what_to_do、vehicle_what_to_do, 用来告诉acs_time、acs_vehicle这两个线程,当前的best path是什么,或者让他们停止计算
global_path_to_acs_time = Queue()
global_path_to_acs_vehicle = Queue()
# 另外的一个队列, path_found_queue就是接收acs_time 和acs_vehicle计算出来的比best path还要好的feasible path
path_found_queue = Queue()
# 使用近邻点算法初始化
self.best_path, self.best_path_distance = self.graph.nearest_neighbor_heuristic()
self.best_vehicle_num = self.best_path.count(0) - 1
while True:
# acs_vehicle
stop_event = Event()
graph_for_acs_vehicle = self.graph.construct_graph_with_duplicated_depot(self.best_vehicle_num-1,
self.graph.init_pheromone_val)
acs_vehicle_thread = Thread(target=VrptwAco.acs_vehicle,
args=(graph_for_acs_vehicle, self.best_vehicle_num-1, self.ants_num, self.q0,
global_path_to_acs_vehicle, path_found_queue, stop_event))
# acs_time
graph_for_acs_time = self.graph.construct_graph_with_duplicated_depot(self.best_vehicle_num,
self.graph.init_pheromone_val)
acs_time_thread = Thread(target=VrptwAco.acs_time,
args=(graph_for_acs_time, self.best_vehicle_num, self.ants_num, self.q0,
global_path_to_acs_time, path_found_queue, stop_event))
# 启动acs_vehicle_thread和acs_time_thread,当他们找到feasible、且是比best path好的路径时,就会发送到macs中来
print('[macs]: start acs_vehicle and acs_time')
acs_vehicle_thread.start()
acs_time_thread.start()
best_vehicle_num = self.best_vehicle_num
while acs_vehicle_thread.is_alive() and acs_time_thread.is_alive():
if path_found_queue.empty():
continue
path_info = path_found_queue.get()
print('[macs]: receive found path info')
found_path, found_path_distance = path_info.get_path_info()
# 如果找到的路径(feasible)的距离更短,则更新当前的最佳path的信息
if found_path_distance < self.best_path_distance:
print('[macs]: distance of found path better than best path\'s')
self.best_path = found_path
self.best_vehicle_num = found_path.count(0) - 1
self.best_path_distance = found_path_distance
# 如果,这两个线程找到的路径用的车辆更少了,就停止这两个线程,开始下一轮迭代
# 向acs_time和acs_vehicle中发送停止信息
if found_path.count(0)-1 < best_vehicle_num:
print('[macs]: vehicle num of found path better than best path\'s')
self.best_path = found_path
self.best_vehicle_num = found_path.count(0)-1
self.best_path_distance = found_path_distance
# 停止acs_time 和 acs_vehicle 两个线程
print('[macs]: send stop info to acs_time and acs_vehicle')
stop_event.set()
if __name__ == '__main__':
file_path = './solomon-100/c101.txt'
graph = VrptwGraph(file_path)
vrptw = VrptwAco(graph)
vrptw.multiple_ant_colony_system()
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