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"use strict";
import { updateTime } from './block_time.js';
import { updateWeather } from './block_weather.js';

const config = {
  polling: true,
  pollingDelay: 500,     // in ms.  To be light on CPU make it >= 500ms
}

function init() {
  const blocks = {
    time: { interval: 30 * 1000, lastUpdate: 0, update: updateTime },       // 30s
    weather: { interval: 30 * 60000, lastUpdate: 0, update: updateWeather } // 30min
    // Add more: { interval: X, lastUpdate: 0, update: updateFunction }
  };

  initHeaderControls(blocks)
  reloadAll(blocks);
  setInterval(() => pollUpdates(blocks), config.pollingDelay);
}

function reloadAll(blocks) {
  Object.keys(blocks).forEach(key => {
    blocks[key].update();
    blocks[key].lastUpdate = Date.now();
  });
}

function pollUpdates(blocks) {
  if (!config.polling) return;
  const now = Date.now();
  Object.keys(blocks).forEach(key => {
    const block = blocks[key];
    if (now - block.lastUpdate >= block.interval) {
      block.update();
      block.lastUpdate = now;
    }
  });
}

function initHeaderControls(blocks) {
  document.getElementById("reload").addEventListener("click", () => reloadAll(blocks));
  document.getElementById("pause").addEventListener("change", (e) => {
    config.polling = e.target.checked;
  });
  config.polling = document.getElementById("pause").checked;
  document.getElementById("city").addEventListener("keypress", (e) => {
    if (e.key === "Enter") {
      updateWeather()
    }
  });
}

init()