import numpy as np import random from vprtw_aco_figure import VrptwAcoFigure from vrptw_base import VrptwGraph, PathMessage from ant import Ant from threading import Thread, Event from queue import Queue from concurrent.futures import ThreadPoolExecutor import copy import time from multiprocessing import Process from multiprocessing import Queue as MPQueue class MultipleAntColonySystem: """ Attributes ---------- graph : VrptwGraph ants_num : int max_load : int beta : float Heuristic information importance (relative to pheromones) q0 : float Probability of directly selecting the next point with highest probability ?? """ def __init__(self, graph: VrptwGraph, ants_num=10, beta=1, q0=0.1, whether_or_not_to_show_figure=True): super() # The location and service time information of graph nodes self.graph = graph # ants_num number of ants self.ants_num = ants_num # vehicle_capacity represents the maximum load per vehicle self.max_load = graph.vehicle_capacity # beta heuristic information importance self.beta = beta # q0 represents the probability of directly selecting the next point # with the highest probability self.q0 = q0 # best path self.best_path_distance = None self.best_path = None self.best_vehicle_num = None self.whether_or_not_to_show_figure = whether_or_not_to_show_figure @staticmethod def stochastic_accept(index_to_visit, transition_prob): """ Roulette :param index_to_visit: a list of N index (list or tuple) :param transition_prob: :return: selected index """ # calculate N and max fitness value N = len(index_to_visit) # normalize sum_tran_prob = np.sum(transition_prob) norm_transition_prob = transition_prob/sum_tran_prob # select: O(1) while True: # randomly select an individual with uniform probability ind = int(N * random.random()) if random.random() <= norm_transition_prob[ind]: return index_to_visit[ind] @staticmethod def new_active_ant(ant: Ant, vehicle_num: int, local_search: bool, IN: np.numarray, q0: float, beta: int, stop_event: Event): """ Explore the map according to the specified vehicle_num. The vehicle num used cannot be more than the specified number. This method is used by both acs_time and acs_vehicle For acs_time, it is necessary to visit all nodes (the path is feasible), and try to find a path with a shorter travel distance For acs_vehicle, the vehicle num used will be one less vehicle than the number of vehicles used by the currently found best path. To use fewer vehicles, try to visit the nodes. If all nodes are visited (the path is feasible), it will notify macs Parameters ---------- ant : Ant vehicle_num : int local_search : bool IN : numpy.numarray ??? (variable compartida entre acs_vehicle y acs_time a traves de macs. Pero que info tiene??? q0 : float beta : int stop_event : threading.Event Returns ------- """ # print('[new_active_ant]: start, start_index %d' % ant.travel_path[0]) # In new_active_ant, up to vehicle_num vehicles can be used, that is, it # can contain up to vehicle_num+1 depot nodes. Since one departure node # is used up, only vehicle depots are left. unused_depot_count = vehicle_num # If there are still unvisited nodes, and you can also return to the depot while not ant.index_to_visit_empty() and unused_depot_count > 0: if stop_event.is_set(): # print('[new_active_ant]: receive stop event') return # Calculate all next nodes that satisfy constraints such as load next_index_meet_constrains = ant.cal_next_index_meet_constrains() # If there is no next node that meets the limit, go back to the depot if len(next_index_meet_constrains) == 0: ant.move_to_next_index(0) unused_depot_count -= 1 continue # Start calculating the next node that satisfies the constraints, # and select the probability of each node length = len(next_index_meet_constrains) ready_time = np.zeros(length) due_time = np.zeros(length) for i in range(length): ready_time[i] = ant.graph.nodes[next_index_meet_constrains[i]].ready_time due_time[i] = ant.graph.nodes[next_index_meet_constrains[i]].due_time delivery_time = np.maximum(ant.vehicle_travel_time \ + ant.graph.node_dist_mat[ant.current_index][next_index_meet_constrains], ready_time) delta_time = delivery_time - ant.vehicle_travel_time distance = delta_time * (due_time - ant.vehicle_travel_time) distance = np.maximum(1.0, distance - IN[next_index_meet_constrains]) closeness = 1/distance transition_prob = ant.graph.pheromone_mat[ant.current_index][next_index_meet_constrains] * \ np.power(closeness, beta) transition_prob = transition_prob / np.sum(transition_prob) # Directly select the node with the largest closeness according to the probability if np.random.rand() < q0: max_prob_index = np.argmax(transition_prob) next_index = next_index_meet_constrains[max_prob_index] else: # Use the roulette algorithm next_index = MultipleAntColonySystem.stochastic_accept(next_index_meet_constrains, transition_prob) # update pheromone matrix ant.graph.local_update_pheromone(ant.current_index, next_index) ant.move_to_next_index(next_index) # If you finish all the points, you need to go back to the depot if ant.index_to_visit_empty(): ant.graph.local_update_pheromone(ant.current_index, 0) ant.move_to_next_index(0) # Insert unvisited points to ensure that the path is feasible ant.insertion_procedure(stop_event) # ant.index_to_visit_empty()==True means Feasible if local_search is True and ant.index_to_visit_empty(): ant.local_search_procedure(stop_event) @staticmethod def acs_time(new_graph: VrptwGraph, vehicle_num: int, ants_num: int, q0: float, beta: int, global_path_queue: Queue, path_found_queue: Queue, stop_event: Event): """ For acs_time, it is necessary to visit all nodes (the path is feasible), and try to find a path with a shorter travel distance :param new_graph: :param vehicle_num: :param ants_num: :param q0: :param beta: :param global_path_queue: :param path_found_queue: :param stop_event: :return: """ # 最多可以使用vehicle_num辆车,即在path中最多包含vehicle_num+1个depot中,找到路程最短的路径, # vehicle_num设置为与当前的best_path一致 print('[acs_time]: start, vehicle_num %d' % vehicle_num) # 初始化信息素矩阵 global_best_path = None global_best_distance = None ants_pool = ThreadPoolExecutor(ants_num) ants_thread = [] ants = [] while True: print('[acs_time]: new iteration') if stop_event.is_set(): print('[acs_time]: receive stop event') return for k in range(ants_num): ant = Ant(new_graph, 0) thread = ants_pool.submit(MultipleAntColonySystem.new_active_ant, ant, vehicle_num, True, np.zeros(new_graph.node_num), q0, beta, stop_event) ants_thread.append(thread) ants.append(ant) # 这里可以使用result方法,等待线程跑完 for thread in ants_thread: thread.result() ant_best_travel_distance = None ant_best_path = None # 判断蚂蚁找出来的路径是否是feasible的,并且比全局的路径要好 for ant in ants: if stop_event.is_set(): print('[acs_time]: receive stop event') return # 获取当前的best path if not global_path_queue.empty(): info = global_path_queue.get() while not global_path_queue.empty(): info = global_path_queue.get() print('[acs_time]: receive global path info') global_best_path, global_best_distance, global_used_vehicle_num = info.get_path_info() # 路径蚂蚁计算得到的最短路径 if ant.index_to_visit_empty() and (ant_best_travel_distance is None or ant.total_travel_distance < ant_best_travel_distance): ant_best_travel_distance = ant.total_travel_distance ant_best_path = ant.travel_path # 在这里执行信息素的全局更新 new_graph.global_update_pheromone(global_best_path, global_best_distance) # 向macs发送计算得到的当前的最佳路径 if ant_best_travel_distance is not None and ant_best_travel_distance < global_best_distance: print('[acs_time]: ants\' local search found a improved feasible path, send path info to macs') path_found_queue.put(PathMessage(ant_best_path, ant_best_travel_distance)) ants_thread.clear() for ant in ants: ant.clear() del ant ants.clear() @staticmethod def acs_vehicle(new_graph: VrptwGraph, vehicle_num: int, ants_num: int, q0: float, beta: int, global_path_queue: Queue, path_found_queue: Queue, stop_event: Event): """ For acs_vehicle, the vehicle num used will be one less vehicle than the number of vehicles used by the currently found best path. To use fewer vehicles, try to visit the nodes. If all nodes are visited (the path is feasible), it will notify macs Parameters ---------- new_graph : VrptwGraph global_path_queue : queue.Queue path_found_queue : queue.Queue stop_event : threading.Event """ # vehicle_num设置为比当前的best_path少一个 print('[acs_vehicle]: start, vehicle_num %d' % vehicle_num) global_best_path = None global_best_distance = None # 使用nearest_neighbor_heuristic算法初始化path 和distance current_path, current_path_distance, _ = new_graph.nearest_neighbor_heuristic(max_vehicle_num=vehicle_num) # 找出当前path中未访问的结点 current_index_to_visit = list(range(new_graph.node_num)) for ind in set(current_path): current_index_to_visit.remove(ind) ants_pool = ThreadPoolExecutor(ants_num) ants_thread = [] ants = [] IN = np.zeros(new_graph.node_num) while True: print('[acs_vehicle]: new iteration') if stop_event.is_set(): print('[acs_vehicle]: receive stop event') return for k in range(ants_num): ant = Ant(new_graph, 0) thread = ants_pool.submit(MultipleAntColonySystem.new_active_ant, ant, vehicle_num, False, IN, q0, beta, stop_event) ants_thread.append(thread) ants.append(ant) # Here you can use the result method to wait for the thread to finish running for thread in ants_thread: thread.result() for ant in ants: if stop_event.is_set(): print('[acs_vehicle]: receive stop event') return IN[ant.index_to_visit] = IN[ant.index_to_visit]+1 # Compare the path found by the ants with the current_path, # whether it can use vehicle_num vehicles to visit more nodes if len(ant.index_to_visit) < len(current_index_to_visit): current_path = copy.deepcopy(ant.travel_path) current_index_to_visit = copy.deepcopy(ant.index_to_visit) current_path_distance = ant.total_travel_distance # and set IN to 0 IN = np.zeros(new_graph.node_num) # If this path is feasible, it should be sent to macs_vrptw if ant.index_to_visit_empty(): print('[acs_vehicle]: found a feasible path, send path info to macs') path_found_queue.put(PathMessage(ant.travel_path, ant.total_travel_distance)) # Update pheromone in new_graph, global new_graph.global_update_pheromone(current_path, current_path_distance) if not global_path_queue.empty(): info = global_path_queue.get() while not global_path_queue.empty(): info = global_path_queue.get() print('[acs_vehicle]: receive global path info') global_best_path, global_best_distance, global_used_vehicle_num = info.get_path_info() new_graph.global_update_pheromone(global_best_path, global_best_distance) ants_thread.clear() for ant in ants: ant.clear() del ant ants.clear() def run_multiple_ant_colony_system(self, file_to_write_path=None): """ Start another thread to run multiple_ant_colony_system, use the main thread for drawing """ path_queue_for_figure = MPQueue() multiple_ant_colony_system_thread = Process(target=self._multiple_ant_colony_system, args=(path_queue_for_figure, file_to_write_path, )) multiple_ant_colony_system_thread.start() # Whether to show figure if self.whether_or_not_to_show_figure: figure = VrptwAcoFigure(self.graph.nodes, path_queue_for_figure) figure.run() multiple_ant_colony_system_thread.join() def _multiple_ant_colony_system(self, path_queue_for_figure: MPQueue, file_to_write_path=None): """ Call acs_time and acs_vehicle for path exploration :param path_queue_for_figure: :return: """ if file_to_write_path is not None: file_to_write = open(file_to_write_path, 'w') else: file_to_write = None start_time_total = time.time() # Two queues are needed here, time_what_to_do, vehicle_what_to_do, to # tell the two threads acs_time and acs_vehicle what the current best # path is, or let them stop computing global_path_to_acs_time = Queue() global_path_to_acs_vehicle = Queue() # Another queue, path_found_queue, is to receive acs_time and # acs_vehicle calculated by acs_vehicle that is even better than the # best path. Feasible path path_found_queue = Queue() # Initialize using the nearest neighbor algorithm self.best_path, self.best_path_distance, self.best_vehicle_num = self.graph.nearest_neighbor_heuristic() path_queue_for_figure.put(PathMessage(self.best_path, self.best_path_distance)) while True: print('[multiple_ant_colony_system]: new iteration') start_time_found_improved_solution = time.time() # The information of the current best path is placed in the queue to # inform acs_time and acs_vehicle what the current best_path is global_path_to_acs_vehicle.put(PathMessage(self.best_path, self.best_path_distance)) global_path_to_acs_time.put(PathMessage(self.best_path, self.best_path_distance)) stop_event = Event() # acs_vehicle, try to explore with self.best_vehicle_num-1 vehicles, visit more nodes graph_for_acs_vehicle = self.graph.copy(self.graph.init_pheromone_val) acs_vehicle_thread = Thread(target=MultipleAntColonySystem.acs_vehicle, args=(graph_for_acs_vehicle, self.best_vehicle_num-1, self.ants_num, self.q0, self.beta, global_path_to_acs_vehicle, path_found_queue, stop_event)) # acs_time try to explore with self.best_vehicle_num vehicles to find a shorter path graph_for_acs_time = self.graph.copy(self.graph.init_pheromone_val) acs_time_thread = Thread(target=MultipleAntColonySystem.acs_time, args=(graph_for_acs_time, self.best_vehicle_num, self.ants_num, self.q0, self.beta, global_path_to_acs_time, path_found_queue, stop_event)) # Start acs_vehicle_thread and acs_time_thread, when they find a # feasible and better path than the best path, they will be sent to # macs print('[macs]: start acs_vehicle and acs_time') acs_vehicle_thread.start() acs_time_thread.start() best_vehicle_num = self.best_vehicle_num while acs_vehicle_thread.is_alive() and acs_time_thread.is_alive(): # Exit the program if no better results are found within the specified time given_time = 10 if time.time() - start_time_found_improved_solution > 60 * given_time: stop_event.set() self.print_and_write_in_file(file_to_write, '*' * 50) self.print_and_write_in_file(file_to_write, 'time is up: cannot find a better solution in given time(%d minutes)' % given_time) self.print_and_write_in_file(file_to_write, 'it takes %0.3f second from multiple_ant_colony_system running' % (time.time()-start_time_total)) self.print_and_write_in_file(file_to_write, 'the best path have found is:') self.print_and_write_in_file(file_to_write, self.best_path) self.print_and_write_in_file(file_to_write, 'best path distance is %f, best vehicle_num is %d' % (self.best_path_distance, self.best_vehicle_num)) self.print_and_write_in_file(file_to_write, '*' * 50) # Pass in None as the end flag if self.whether_or_not_to_show_figure: path_queue_for_figure.put(PathMessage(None, None)) if file_to_write is not None: file_to_write.flush() file_to_write.close() return if path_found_queue.empty(): continue path_info = path_found_queue.get() print('[macs]: receive found path info') found_path, found_path_distance, found_path_used_vehicle_num = path_info.get_path_info() while not path_found_queue.empty(): path, distance, vehicle_num = path_found_queue.get().get_path_info() if distance < found_path_distance: found_path, found_path_distance, found_path_used_vehicle_num = path, distance, vehicle_num if vehicle_num < found_path_used_vehicle_num: found_path, found_path_distance, found_path_used_vehicle_num = path, distance, vehicle_num # If the distance of the found path (which is feasible) is # shorter, update the current best path information if found_path_distance < self.best_path_distance: # Better search results, update start_time start_time_found_improved_solution = time.time() self.print_and_write_in_file(file_to_write, '*' * 50) self.print_and_write_in_file(file_to_write, '[macs]: distance of found path (%f) better than best path\'s (%f)' % (found_path_distance, self.best_path_distance)) self.print_and_write_in_file(file_to_write, 'it takes %0.3f second from multiple_ant_colony_system running' % (time.time()-start_time_total)) self.print_and_write_in_file(file_to_write, '*' * 50) if file_to_write is not None: file_to_write.flush() self.best_path = found_path self.best_vehicle_num = found_path_used_vehicle_num self.best_path_distance = found_path_distance # If you need to draw graphics, send the best path to be found to the drawing program if self.whether_or_not_to_show_figure: path_queue_for_figure.put(PathMessage(self.best_path, self.best_path_distance)) # Notify the two threads of acs_vehicle and acs_time, the # currently found best_path and best_path_distance global_path_to_acs_vehicle.put(PathMessage(self.best_path, self.best_path_distance)) global_path_to_acs_time.put(PathMessage(self.best_path, self.best_path_distance)) # If the paths found by the two threads use fewer vehicles, stop # the two threads and start the next iteration # Send stop messages to acs_time and acs_vehicle if found_path_used_vehicle_num < best_vehicle_num: # Better search results, update start_time start_time_found_improved_solution = time.time() self.print_and_write_in_file(file_to_write, '*' * 50) self.print_and_write_in_file(file_to_write, '[macs]: vehicle num of found path (%d) better than best path\'s (%d), found path distance is %f' % (found_path_used_vehicle_num, best_vehicle_num, found_path_distance)) self.print_and_write_in_file(file_to_write, 'it takes %0.3f second multiple_ant_colony_system running' % (time.time() - start_time_total)) self.print_and_write_in_file(file_to_write, '*' * 50) if file_to_write is not None: file_to_write.flush() self.best_path = found_path self.best_vehicle_num = found_path_used_vehicle_num self.best_path_distance = found_path_distance if self.whether_or_not_to_show_figure: path_queue_for_figure.put(PathMessage(self.best_path, self.best_path_distance)) # Stop the acs_time and acs_vehicle threads print('[macs]: send stop info to acs_time and acs_vehicle') # Notify the two threads of acs_vehicle and acs_time, the # currently found best_path and best_path_distance stop_event.set() @staticmethod def print_and_write_in_file(file_to_write=None, message='default message'): if file_to_write is None: print(message) else: print(message) file_to_write.write(str(message)+'\n')